	 _____     ____    ___     _    _____    ______    __     __
        /*___ \   /*/\*\  |***\   |*|  /*___*\  |**___*\  \**\  /**/
       |*|   \_| |*|__|*| |*|\*\  |*| |*|   |*| |*|___|*|  \**\/**/
       |*|    _  |* __ *| |*| \*\ |*| |*|   |*| |**____/    \****/
       |*|___/ | |*|  |*| |*|  \*\|*| |*|___|*| |*|          |**|
       \______/  |_|  |_| |_|   \___|  \_____/  |_|          |__|

		= = MANUFACTURED WOMB = =
			v1.0.2

		by Terror's Martyr
		<terrorsmartyr@wi.rr.com>
		(7th Third-Party Scenario for Blades of Avernum)

					IMPORTANT NOTICE!
				You must have the MOST RECENT VERSION
				of Blades of Avernum to play Canopy.  If
				you do not have this version, then some
				portions of the scenario will not function
				properly.  Versions of Blades of Avernum
				are available for download at Spiderweb
				Software's website.

	-=BUGS=-

	To the best of my knowledge, all of the bugs in Canopy have been squished.  If you find an error that me and my betatesters missed, then email me as promptly as you can.  Thanks!

	-=INSTALLATION=-

	Drag the Canopy folder into the Blades of Avernum Scenarios folder.

	-=FILES=-

	All of these files MUST be present for Canopy to function properly:

	* basicnpc.txt
	* bbmagekiller.txt
	* bugbear.txt
	* Canopy.bas
	* Canopy.cmg (Mac users only)
	* Canopy.txt
	* Canopydata.txt
	* dependence.txt
	* door.txt
	* doorlever.txt
	* goblinpunch.txt
	* G400-G414.bmp (PC users only)
	* G520-G552.bmp (PC users only)
	* G9996-G9999.bmp (PC users only)
	* guard.txt
	* hunter.txt
	* immortal.txt
	* merchant.txt
	* o00North.txt
	* o00South.txt
	* specobj.txt
	* t0Macht.txt
	* t0Machtdlg.txt
	* t1village.txt
	* t1warrior1.txt
	* t1warrior2.txt
	* t1warriorchck.txt
	* t2Baldev.txt
	* t2caves.txt
	* t2cavesdlg.txt
	* t2DarkIdol.txt
	* t2Mage.txt
	* t3Chatter.txt
	* t3Schwrtschrn.txt
	* t4Chatter.txt
	* t4Schwrtschrn.txt
	* t4Schwrtschrndlg.txt
	* t6punchers.txt
	* t7Tiger.txt
	* t7Tigerdlg.txt
	* t8Alderauge.txt
	* t8Catacombs.txt
	* t8Catacomdsdlg.txt
	* t9Grenze1.txt
	* t9Grenze1dlg.txt
	* t10Fusei.txt
	* t10Grenze2.txt
	* t11Grenze3.txt
	* t12Grenze4.txt
	* t12Grenze4dlg.txt
	* t13Grenze5.txt
	* t13Klugmann.txt
	* t13Todmacher.txt
	* t13Trahison.txt
	* t14Grenze6.txt
	* t14Unum.txt
	* t14Wizard.txt
	* t15Grenze7.txt
	* t15Klugmann.txt
	* t15Soldiers.txt
	* t15Todmacher.txt
	* t15Trahison
	* t16Border.txt
	* t16Borderdlg.txt
	* t16Shroud1.txt
	* t16Shroud2.txt
	* t16Shroud3.txt
	* t17Home.txt
	* t17Homedlg.txt
	* t18Chatter.txt
	* t18Kdlvasser.txt
	* t19Labs.txt
	* t20Meanwhile.txt
	* t20Meanwhiledlg.txt
	* t22Verrat.txt
	* t23Hill.txt
	* t24Chatter.txt
	* t24Zephirium.txt
	* t24Zephiriumdlg.txt
	* taketerrain.txt
	* talkparty.txt
	* traitor.txt
	* trap.txt

				IF YOU ARE MISSING ANY OF THESE FILES
				(EXCEPT FOR NOTED EXCEPTIONS) BE SURE TO
				RE-DOWNLOAD CANOPY.

	-=HINTS=-

Q1: Where are the nine Bugbear Idols?

Q2: How do I enter the antechamber with the final idol in it?

Q3: How do I defeat the Bugbear Mage?

Q4: How do I defeat the invisible Holy Warriors?

Q5: How do I defeat the Dark Idol?

Q6: How do I defeat Zauberer?

Q7: How do I defeat Adlerauge?

Q8: How do I defeat the encounter on Grenze's fifth floor?

Q9: How do I defeat Unumstlich?

Q10: How do I defeat Trahison?

Q11: How do I defeat the first form of General Shroud?

Q12: How do I defeat the second form of General Shroud?

Q13: How do I defeat the third form of General Shroud?

Q14: I have a question that isn't on this list.

A1: The nine locations are...
		* Bugbear Temple (Village, NE)
		* Bugbear Barracks (Village, NE)
		* Bugbear Training (Village, NW) 
		* Birthing Area (Village, NW)
		* Guardpost (Village, SW, accessible from Caves)
		* Tower (Village, SE, accessible from Caves)
		* Bugbear Barracks (Caves, SE)
		* Mage's Area (Caves, NE)
		* Dark Idol Antechamber (Caves, NW)

A2: First, go to the southern exit to the caves.  To the east of the exit is a storeroom with some dynamite to be picked up.  Second, go north towards the area with the magi.  If you haven't already, you will receive a message telling you that the ground above this chamber is weak.  Then, go south towards the raised altar and take the stairs on either side.  Approach the stone pillar and you will be prompted to place explosives.  Upon doing so, you will enter combat with the Holy Warriors.  (See below.)

A3: Try blessing and hasting before the fight.  Also, make sure that feebler characters take cover before the mage is dead!  The Bugbear Mage has a Martyr Beam that will deal unblockable damage to you, plus it will smother you in both poison and acid.

A4: Bless and haste before the fight.  Summoning will come in handy in this fight, since monster AI knows where invisible monsters have gone.  Being hasted at all times is imperative, since the holy warriors will often teleport away from you.  Remember to restore your status whenever possible.  Not difficult when taken seriously.

A5: If you have defeated the Bugbear Mage, you should have access to the Dmonzerstrer in this gallery.  It is a sword that will deal heavy damage to demons, helping you immensely.  Naturshand and Baldev can come in handy if you have them, otherwise send your magi to the rear as quickly as possible, using them to supplement your fighters whenever possible.  Invulnerability can only be dispelled by one of the six possible attacks, making it surprisingly viable.

A6: After he appears, the mirror nearby will become mobile.  After making sure that your characters are out of his range, hasten one character and use him/her to push the mirror to the same space that the eastern torch is on.  Run away immediately, and Zauberer will slowly die as you wait.

A7: He isn't particularly difficult.  Being blessed does not affect how often he hits you, and he will always attack twice per round.  If he has under 25% of his hit points, he will drink a healing elixir that heals up to 40% of his hit points.  His melee can also be bad news, so blessing your magi merely for physical protection might help.

A8: Taking out Trahison at this point will not win the mission and is a waste of time in terms of the plot.  If you can manage to lower Trahison's HP to 75% (or kill him outright), you gain 1500 XP, but Trahison manages to flee regardless and will still have to be beaten later.  Your objective is to kill one of Trahison's lieutenants; after you have done this, Trahison will flee (unless he has already fled) and so will the remaining lieutenant.  The choice is yours to make as to which person you allow to live.

A9: First, dispense of the Ruby Skeletons, unless your party has an EXTREMELY high resistance to fire.  A warning- If you don't have a person with 30 spell points OR the special spell "Rasereiangriff," it is quite literally impossible for you to defeat this battle.  Unumstlich himself is immune to everything except for Naturshand, Rasereiangriff, Jutsuhi, Tetra-Disaster and Shinibiimu.  It is not recommended that you use Tetra-Disaster, since it is an inefficient way of dealing damage.  Jutsuhi will eliminate his spell points and deal up to 170 damage on him when cast twice, which is worthwhile because it will diminish his attacking power.  Finish him off with either Naturshand or Shinibiimu, depending on which you prefer.  If you need energy potions or spells to damage him, Tetra-Disaster, Shinibiimu and many energy potions can be obtained from the re-inforcement magi found to the south.

A10: There is a cache of potions found to the east of the ballroom entrance.  Keeping your weaker PCs in the rear helps, and it is recommended that you use whichever PC has Adlerauge to snipe off the three enemies that appear behind you.  Trahison can only be damaged by Fire, Ice and Poison.  Naturshand is a useful spell for magi to use, and Flammenentwurf is useful for warriors who are invulnerable, which is possible thanks to the potion cache.  If you left Todmacher alive, he will dispel your invulnerability and your summons, meaning that any attack based on Flammenentwurf will require eliminating him.  If you left Klugmann alive, he will either buff your enemies or hit your entire party with slow, cursing, etc., making him equally as pesky.  Kill Trahison and his retinue as you will.

A11: Summoning is the best way.  Since offensive spells and Baldev do not work on him, summoning a Vampire, Naga, etc. is an effective way to smother him with Fireblasts.  Alternatively, you could use Divine Aid to wipe him out immediately, and there's always the choice of merely sitting back and raining fire from Adlerauge and the weapon of your choice on him.  As a final note: Do NOT use invulnerability.

A12: If you summoned creatures from before, they will continue to wreak havoc on the General.  If you had any of your characters blessed or hasted, these effects will be REVERSED.  Healing/blessing/etc. spells are not allowed, limiting your melee ability.  Reminder: Do NOT use invulnerability.

A13: The summoned creatures from the previous fights will all liquify.  Put bluntly, this is the opportunity you have to rain whatever damage you have.  Baldev, Flammenentwurf, Fireblast, etc. are all encouraged.  Remember to heal whenever possible, since Shroud does 50 unblockable damage to all party members once per turn.  Do NOT use invulnerability, or else you risk taking heavy damage.  Once he is defeated, pat yourself on the back.  You beat Canopy!

A14: Contact me using the email above.  I'll answer whatever question you have for as long as that email still works.

	-=VERSION HISTORY=-

v1.0.1
12/31/05 - Happy New Years!
		* Error with Milton's artifacts preventing the first town from loading properly was fixed.
		* Indication of the Cutscene Speed ability placed
		* bbmagekiller.txt was fixed AGAIN!!! (grr)
		* Shinibiimu edited so that it does not kill Unumstoesslich in one use
		* Artigiano's chest in Schwertschrein was fixed- Thanks, Prophet of Doom!

v1.0.2
1/25/05 - Helpful Things
		* Cleared out the intro dialog box for Kedalvasser and its academy.
		* Added a warning about the clearing of Cloud of Blades.
		* Added a node to prevent the party from walking on the black and white shades.
		* Added a nifty force_instant_terrain_redraw(); into Machtschrein.

v1.0.3
2/4/05 - More Major Updates
		* Fixed a bug in Adlerauge that had a 0.83% chance of occuring
		* Fixed a bug in the Catacombs by replacing char_loc_x(0) with char_loc_x(lead_char).
		* Fixed a bug in the Unumslich fight that had a 0.83% chance of ruinating the Wizard script.
		* Fixed a bug with Hellen, the outdoor healer.
		* Fixed a bug that made Todmacher appear in the Trahison fight, even when already killed.
		* Fixed a bug that allowed Fortress Grenze to reset after speaking with Lealta again.
		* Fixed a bug that allowed the party to jump off of a high cliff at Machtschrein, potentially killing Adlerauge (and getting an extra copy of his bow...!)
		* Added a reset_dialog(); to the Bugbear Village
		* Made the Academy intro message acknowledge single/multiple parties

v1.0.4
 - More Updates Still
		* Fixed a bug in the Catacombs
		* Powered up Saljuq and made it one-handed (!)
		* Fixed a bug that allowed both powerful swords to be had! Thanks, spy.there!
		* Repaired errors in the scenario script
		* Fixed a bug that made God parties get stuck in the Border fortress
		* Adjusted item values due to suckitude or awesomeness.
		* Prevented the Dark Idol fight from being unspeakably easy.  Thanks, Thuryl!
		* Gave Shroud-3 higher resistance to magic
		* Fixed the special spells readme (typo)
		* Major Bosses can no longer be summoned!!!
		* Added over 10,000 XP to this scenario, to make sure that the party itself gains more than 4-5 levels throughout the scenario.
		* Fixed the Todmacher/Klugman confusion bug once and for all (hopefully)

	-=CREDITS=-

BETA-TESTERS:
					* Alxandre Loureno
				* Boots
			* Emma "Dreamqueen" Bascombe
		* Evita "spy.there" Eberhard
	* James Stafford
* Jason Kerley
* Lucien "Thuryl" Tihon Raphael Damian McMahon
	* Mark Cummins
		* Nicothodes
			* Nishan "Buttered Toast" Stepak
				* Ryder "The Wanderer" Boyton
					* S "maigreman" Nelson
(e.e.cummings is rolling in his grave)
Thanks to all of you who tested!  This scenario would be nothing without you.  (Well, that's not true- it would be something, just of considerably lower quality. ;) )

GRAPHIC ARTISTS:
	* Jayne Holt
		- Bugbear
		- Bugbear Mage
		- Bugbear Shaman
		- Bugbear Warrior
		- Klugmann
		- Tiger (Baldev)
	* Vincent "Almighty Doer of Stuff" Camley
		- Paintings
	* Necris Omega
		- Archangel
		- General Adlerauge
		- Leader
		- Trahison
	* Stareye
		- Shinigami
		- Unumstoesslich
		- Zauberer
	* Frahhamn
		- General Shroud
		- Lieutenant Fusei
	* Andrew Budden
		- Dark Idol
	* Big Blue
		- General Silva
	* Luz "Mab" Piazuelo
		- Fancy Wooden Floor
	* Camilla Mann
		- Goblin Chief
	* Karzoth
		- Todmacher
	* Jonathan Lucerne
		- General Moerder
	* Blizzard Entertainment
		- Shade Dialogue

I made the Obispopiedra, Summoning Items, Lightning Bolt, Translucent Crystal Pillar and Basalt Wall/Cliff graphics myself.  All others were obtained with Google Image Search; feel free to use any of these graphics as long as you give credit to their originator(s).